Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The most elegant of Bladesmen become Ice Roamers, and perfect the skill of fighting upon frozen water with the speed of one fighting on land - and have learned to move and fight on land faster than one would think possible. They fight alone, and often make their way through enemy lines to strike at the opponent's rear to break a hole for their slower allies to take advantage of.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Bladesman |
---|---|
Advances to: | Ice Dancer |
Cost: | 32 |
HP: | 44 |
Movement: | 7 |
XP: | 90 |
Level: | 2 |
Alignment: | neutral |
ID | Frost Elf Ice Roamer |
Abilities: | skirmisher |
sword blade | 5 - 5 melee |
Resistances: | |
---|---|
blade | -10% |
pierce | 0% |
impact | -20% |
fire | 0% |
cold | 40% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 50% |
Coastal Reef | - | 100% |
Deep Water | 100 | 10% |
Flat | 1 | 60% |
Forest | 2 | 50% |
Frozen | 1 | 60% |
Hills | 2 | 60% |
Impassable | 100 | 100% |
Mountains | 2 | 70% |
Mushroom Grove | 2 | 50% |
Sand | 3 | 20% |
Shallow Water | 2 | 30% |
Swamp | 2 | 40% |
Unwalkable | 100 | 20% |